Although players were anticipating defensive measures against charms, it resembles the latest Clash Royale doesnt provide any of that. The truth is that there is no counter for enchantments when a player uses them against another player in a fight.
Instead, along the new update they got other defensive features for example Mortars, Cannons and Bomb Towers, that Clash Royale triches was a great progress but not a fantastic one.
Here is a presentation of everything that the patch taken to Clash Royale.
The new cards in the patch that gamers will interact with more often are the Fire Spirits and the Furnace they essentially bound around the area and explode so destroying everything on the within a small radius.
They can two substantial attacks each as they have two hit pools. However they’re very exposed to minion swarms.
If you’ve got them but dont really need to use them, you are able to make them explode in a line near to each other or you can just destroy them with missile attacks like Arrows.
Guards is advocated to be utilized against a mythical card named Sparky. But if youre going to keep it until the time comes you should probably have it supported by a Wizard or a Musketeer.
The last new card that youll be seeing very frequently is the Miner which can be utilized for surprise assaults when the opponent cant defend his or her towers anymore.
The card also function well with another infamous, Lava Hound, which is fantastic as a shield for weaker troops. Also, it transforms in to Lava Pups when it expires and the Pups attack units.
Then there are the Bomb Tower and the Elixir Collector which seem not to be as effective as they used to be compared to other cards.
There are some adjustments regarding reducing hit-points to the already existing cards such as Valkyrie, Minipekka. Mortar got that as properly, and it was a very useful card before.
Also, a great progress came to the Roy-Al Large which is now a great addition to your deck so long as its shielded by Minions or a Baby Drag-On.
A Musketeer is always great for a deck as she is a highly effective counter to many attacks, regardless if she fit with the other cards or perhaps not.
Secondly, the Fire Spirits are now actually the best anti-swarm option as they are able to destroy earth AND air units, plus theyre inexpensive and tough to takedown.…